Unity: Android intergration into an existing game

For the last few weeks i have been working on integrating android into a game for a project I am working on, For the idea of expanding game play. My project is a 1v1 multiplayer idea at the moment, Implementing the android integration allowed me to expand that to 2v2 by allowing one user to […]

Unity: c# .ini parser big update

Previous post: http://blog.kennyist.com/?p=864 Github: https://github.com/kennyist/Unity_tools In this version i have added the ability to have sections and have also updated the ini formatting. With sections you can also use multiple keys with the same name as long as they are in different sections. The usage is pretty much the same as the previous with a […]

Unity: .ini file parser script (c#)

I have created a .ini file parser for unity, This script enables you to easily create, edit and delete .ini files while being able to fetch and change values stored in them. ini files are mainly used to store settings, such as a games graphics settings, but can easily be used for anything else as […]

Helicopter Game: Missile locking

This may seem like a simple thing to anyone who uses unity, But this was one of the more challenging things to make and look realistic so they turn at a realistic pace and have a chance to miss.   First you many would say use the built in “transform.lookAt()” function but this meant the […]

Helicopter Game: Making a Missile like targeting system

I wanted to make a missile locking/Targeting system, Like you would find in the Arma series. When targeted a icon appears on the GUI, Locking is based on range and if there is nothing blocking view, such as terrain.   The GUI icon is pretty simple: This is created with a quite simple piece of […]

Unity 3D: iTween animation

I was tasked to use iTween for Unity to create helicopter movement and rotor movement.   After looking through the iTween documentation which can be found here, I created a new scene and placed down a provided helicopter model and a camera, I then started to work on the script for the movement. After going […]